I posted a prototype of a game I'm making a while ago, and I'm tits-deep in iPhone games right now so I just work on it on weekends and stuff.
The WIP name is "GRIZZLY" or "PUNCHgunner" (who cares) and it's a shoot-em-up beat-em-up hybrid. If you haven't played the prototype, then you should.
Since last time, I've made some new enemies. I guess these are spoilers, cos the game's gonna come out at some point:
The Grower is an enemy who inflates over time, until he explodes and causes a high-damage radial splash.
If you try to use bullets, or lasers, or any other ammunition weapon, that'll boost his size and he'll grow much faster. Using a melee attack will shrink him down, until he dies like every other enemy.
The Grower's explosion DOES hurt other enemies, so it can be a tactical advantage to encourage him to explode. But shrinking him to death with slash attacks will give you a fat grip o coins to spend on new weapons and perks. Freezing him will make him shrink slowly, and burning him will make him grow much faster.
Video's a pretty good explanation of these guys. I'm thinking they could latch onto other enemies and mutate them into something more dangerous. BECAUSE- At this point I figured out how to do THIS:
Enemies that interact with each other. These little pistol ships (which you can grab, and hold as an outward-facing weapon) will swarm around an electric storm ball if one is onscreen.
The storm ball will electrocute you and drain health if you get close, so they do it for protection.
Also it makes their shots more concentrated around one spot, which means getting hit will FUCK YOU UP!!
Snake dude is about 30 (or any number of) seperate enemies. You can clip him in half (or thirds, or quarters or whatever) by hitting one of his segments. This enemy has bin changed since the video, he now splits into 2, 3 or 4 individual snakes that independantly chase you. The head is vulnerable and will pop easily with a couple shots.
Don't use an explosive weapon like a mine, cos it'll just unclip ALL PIECES and you'll have 30 heads chasing you, and will probably die.
These enemies hold shields, which means they're invincible unless they're attacking. You can see in the video that you can brute-force through the shield, and also steal it off him to wear for yourself. Or throw.
Their AI is coded to stand infront of smaller enemies, protecting them and soaking up bullets.
I stole this guy from Devil May Cry 4. It's like my fave game. What, you got a problem with that? BUDDY??
So far there's 10 enemies, and a buttload of weapons. That's a great number for a web game, but I wanna get this to the point where I can sell it for $5 to $10. This is crappo programmer art, btw, it's not gonna look like this. I can DO THAT, but I've not pitched it to Alex, my producer, yet. I wanna have a SOLID SOLID SOLID outline of what the game is before I dive in head-first, cos otherwise it'll seem thin and messy like No Time.
Also I'll have to find someone who can code in C# or C++, because Flash will piss everyone off. Hopefully coding this all myself first will let people feel confident that we're not just some idiot jerks.
I did some concept art, and I'll be doing more to just communicate what atmosphere I'm thinking of. I want it to be all wild, colourful, impactful Gainax bullshit (which is why there's so much fucking camera shake). Also I want it to be MAD FUNKY and pink as all fuck.
You play as a bear riding a mech by accident, kind of... KIND OF!! It's a goofy plot.
Still a tonne of concept work to do, especially if I wanna charge people for this. God, can you imagine? I don't even know if this is what I'm officially doing next, I probably shouldn't even be posting it.
but WHO CARES, MAN?? WHO-- who fuckinnnn- like- yknow?? like who's.. who's gonna fuckin "Stop posting things!" right? You know what I mean.
For a really in-depth blog of how this is getting made, hit up this kind of rush. ...Tigsource doesn't seem to be interested. I dunno. They never give a damn, I don't know what's up. Make a pixelated wizard rogue-like n they go nuts, I make this n noone fuckin notices. pppffffffff. *poop noise* that's what I say.
A lot of people ask me why I don't finish a fighting game I made once, but hopefully you can all see why this is more interesting.
That's it. Just wanted to talk about this game. I'm excited (about it).
MAN, WOULDN'T THIS BE BETTER AS A VIDEO?? GOD! I've tried video blogging, I just can't do it.