No Time Season 2 comes out on the 15th of December, and I should write a post here now because I think this is where 100% of the game you wanna make turns into 90%. I've totally got enough time to finish this final boss, and pepper extras around some levels. All that stuff is lookin fine.
BUT- HERE'S THE STUFF you don't think about when you're just the guy playing it: We were gonna use UserTesting.com to get a hundred people to play through the game so we could clean out any game-stopping bugs; but it turns out they're not accepting games any more. I guess they got too many other people sending in games, they just do websites and apps now.
So I guess we have to figure out some kind of closed beta? Cos we can't find any other service like that.
Also as soon as possible: If we wanna submit the game to Steam again, we'd better fuse Season 1 and Season 2 into one full game. Right? Cos then it'll be a good few hours long, and I can confidently say that people should get it. But how do I do that? Turns out it's not that easy- you CAN use loadMovie(); to have one application switch between both games, but no chance in hell are we selling people a folder with 2 swf files in it. And we're not uploading it for the game to load from a server either.
It turns out making an exe with 2 games in it ISN'T something people do all the time.
Also someone we hired is arguing about something? It's not in English so I have NO IDEA what it's about. I can say that I'm 110% happy with the voicing, the music and we comissioned Jeff the artist again to make us another poster. Huge thanks to all those guys, if you're reading, cos that stuff has all bin relatively super easy and nicely done.
So yeah I thought I'd take a pitstop here; I think making games on Newgrounds has numbed me to fan feedback, cos you get a thousand reviews for everything here. From my point of view, I'm not worried about watching a review on Youtube, I'm not worried about some dude on Twitter, or the fan people we met at Minecon. I am way more invested in what's happening behind the scenes.
I couldn't IMAGINE doing this without Alex, the producer, because so much time and money goes into stuff you don't even think about when you see a trailer for a game.
Anyway I hope that was interesting. When this is done I'm gonna release 2 finished games on Newgrounds (regular old free games) and then I'm gonna animate some branding stuff for some people for a while. As a job.
Then I'll show some prototypes I've got for what we could do next.
EDIT-- I think I'm writing this cos I'm seeing so many personal insults headed towards the Minecraft guys, and I hate how people talk about game developers as if they're completely braindead shits just cos they nerfed a character or took out an item or whatever, it's so annoying.
this is unrelated
I-smel
tldr: I'd love to animate more cutscenes and code more boss fights, but this game isn't gonna make itself