(Kinda just writing this cos I can't sleep)
I've bin tryina put together a really basic demo in Unity, and it's took me like a god damn week! I'm trippin up at every hurdle here, it's not easy. I felt like I had so much momentum a while ago, but ugh!
I started making materials in 3DSMax, check out my sweet art I submitted, but it turns out I can't use those. You have to WRITE YOUR OWN SHADERS! Never done that before. <-and that's the easy beginners way, that's without even learning to write renderers from a text doc.
You'd think having a 2D animated plane would be just an easy import, right? Nope! I later figured it out by doing a coding tutorial. But even now it's looping the one IN THE ASSET LIBRARY, so every time I spawn it it starts on a random frame.
and C# don't even get me started! The whole thing's a completely different world, it's like the 20+ games I've made so far got erased n I just forgot how everything works all from the start.
You HAVE to put the semi-colon at the ends of lines in the language or it'll crash and not play. How is that an improvement?
I am completely pissing off the whole Unity forum this week, boy let me tell ya.
I thought I had half of it figured out but man, I can't even get a thing to play when you click!
Nobody replied to my thread in the Newgrounds forum.
Side-note: I watched a livestream by Egoraptor, and everyone in his life is jus-- his parents love his cartoons, his roommate is Tomar, his girlfriend's down with it, he's answerin all these e-mails just sayin "Hey, everything you do is great", there's not ONE PERSON saying "Hey this is pretty weird that you're so into Megaman, dude."
...I've never even MET another person who knows what A PSP IS!!! My closest friends think I make iPhone games, or that I'm unemployed! People in my life are just getting Twitter- Watchin Avengers this week? Hell no, I can't find another person who gives a shit about HULK!
Anyway- the point is I PM'd him about this n he didn't reply. Then I PM'd HappyHarry some fan mail and he didn't reply- Unity guys don't know WHAT to do with me, I @ people all the time n get nothin- What is UP with people on the internet!?
The work comin in from Giga Megacorp has really slowed down, I've got nothin to do this week- so I spotted this guy on the front page last week and quizzed him on some stuff... nothin! I was ready to just do all the animations fr the hell of it; am I just shit or what?
ROUGH WEEK!
Check out my new art if you didn't. Oh- that's another thing: Submitted the passed 8 pieces of art to DeviantArt: Nothin! Like- Zero views, literally. If anyone wants to tutor me in C# or pay me to make somethin, it'd be a help.
SPace
writing shaders is incredibly difficult. if you need help with getting art/textures/bumps/normal maps into unity i can help you out. and that plug-in for shader writing looks pretty awful, no node graph should be that ugly. there should be a way to save out your max materials as material files(.mtl?) or baking them to your meshes?. i use maya instead of max and everything ports into unity pretty well. and i know how difficult getting animations going can be, and then triggering events from animations. also for your animated texture are you using an .mov file? i've only ever done animated textures for GUI stuff. pm me and i'll see if i can help you out any. i'm still in the works on my first unity game. <a href="http://stevepett.com/Chiaroscuro/build_3_19.html">http://stevepett.com/Chiaroscuro/build_3_19.ht ml</a>
I-smel
If you click on the part where I talk about the Unity forums then you can see how i'm doing everything.
The animated texture is one long sprite sheet with all the animation sprites. I used C# to zip the UV of the texture to the left so it'll play, the same way a film reel works.
That way I can use transparency, and nothing has to be a massive video file.
I tried putting ramp lighting on a shader and failed, and I tried having a self-illumination map that's only visible where the object is illuminated- but failed at that aswel. I'll see if 3DS can export them any better.