First off: I was on a podcast during E3 week, but he did like a dozen other casts that week and it's still not got around to my episode :(
Probably next week, I'll be on there. I was hoping it'd go up today so I could link it, but aaaaaa I don't wanna wait another week to post. Here's my thoughts on Indie Game: The Movie.
I was kinda torn on whether Indie Game The Movie was gonna be like a flowery, hipster "I cum when I think about Megaman, now I make videogames, happy happy joy joy" feature or if it was gonna be something I'd actually like.
From hearing about it online, I went in expecting this to be a movie I could show to people, and really wear it and say "This is what I'm doing and why". It seems kinda dumb looking back, but I wanted to just hear Jonathon Blow talk about what Braid's REALLY about, and show how videogames can have subtext and implied meanings. Then have Ed McMillen say what Time Fcuk is really about, and to have a movie that went a layer deeper than "I make games cos I played Legend Of Zelda 10 years ago it was real sweet."
I think I was hoping for this just to make myself feel better, cos in my world I'm completely alone on this whole videogames thing, and to have smart people sounding smart would be like "SEE?? IT'S NOT TOTALLY DUMB!!!"
Anyway the movie wasn't that.
Actually I was gettin this sinking feeling like 10 minutes in, cos I was realising that this isn't gonna sway anyone I know in real life on whether or not this whole thing I'm doing is just an endeavour for gross bearded hipster baby-men. This documentary just confirms that!, I thought. Then at that point I could see a huge rabbit-hole of kicking myself and worrying about things opening up infront of me, and I decided I'll just zone out and watch this movie instead.
Movie's pretty fun, it turns out.
They do MENTION how games can be about more than just jumpin' around and collecting stuff, but it's more a documentary about the people's lives than about games. You get to meet Tommy's parents, Edmund's school teacher and see Phil Fish freak out in a hotel lobby for a day before PAX, that's more the point of the movie.
I definately see myself in these guys. If you've ever bin working on a game that really got ontop of you, or ever put way too much stake in a game, this is a must-see. When Tommy said he didn't even care at that point if nobody bought it, I was like "lol YEP!", and when Jon was really put down by all the good reviews, I was like "lolYEP!"
Seeing Phil run over and kick someone off a broken demo of Fez to fix it was totally painful, cos I've totally done that.
And there's plenty of new stuff I didn't know about, even though I've seen literally HOURS AND HOURS of podcasts, interviews and panels with these guys.
Other than that it's a fun ride. Watching the games come out is intense.
Oh and there's an audio commentary track where Team Meat make fun of Phil and Jonathon Blow for 2 hours and it's real fucking hilarious. It's TOTALLY worth $9.99.
So yea: IGTM- There's some flowery "I JUST LOVE ZELDA, IT'S JUST THE BEST!!" talk, and it won't surprisingly cut down all the sad cliches of what "indie game developers" are, but you get to see Tommy Refenes really talk shit at Microsoft and the chronicling of Phil Fish's downward spiral. Making a living on games hasn't been documented this well before.
So yeah that's my whole experience with it.
That game I'm making is lookin really good. It feels like a real game, but I'm just havin trouble making it punchier and more exciting. I should put another playable demo up somewhere soon.
I-smel
aaaaaa this post isnt very interesting, maybe I should delete it.