00:00
00:00
View Profile I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

30, Male

England, MAN-CHESTer

Joined on 3/2/06

Level:
1
Exp Points:
10 / 20
Exp Rank:
3,889,590
Vote Power:
1.50 votes
Rank:
Civilian
Global Rank:
151,790
Blams:
0
Saves:
17
B/P Bonus:
0%
Whistle:
Normal
Trophies:
12
Medals:
473
Gear:
2

Comments (10)

It's on the frontpage. Also: personal limitations leads to style preference. There's your answer.

Those 6 words didn't pack as much meaning as you thought they would.

Keep an eye out for Intrusion 2, and remind yourself that you actually don't fucking know how to use Flash at all.
<a href="http://www.youtube.com/watch?v=BJZAzNKZBew">www.youtube.com/watch?v=BJZAzNKZBew</a>

To answer your question: Definitely.

I can remember countless times when I found something related to my life and mindset somehow making its way into what Im drawing or animating.
Eammy does have a point too, if you don't have the skill to do something, your style will most likely avoid it. If you don't have the time to do something, the style you choose to use will probably find a way around it.

For my latest project I chose a simple style because of time restraints, but I didn't hold back on the amount of content or the quality of the content.. just the style makes it easier to mass produce in good quality, while avoiding time consuming nuances like lip synch and proper anatomy.

Oh right yeah, I know what that means.

That's... KIND OF related.

Impressive smooth animation and physics simulation on Intrusion 2 there. Also, what FrozenFire said.

I've played it and it's bonkers.
and yeah it looks like I was talking directly to you with that point, PPFFFFFFFFFF that's what I get for commenting on my own thing!!!

personally I found your first question much more compelling, and not boring, its one of the most difficult questions a true artist will face (whether your art form is painting, drawling, programming, managing the best website in the world ::wink::)... &quot;WHY AM I DOING THIS?&quot; for most people its just a pay check, that's cool too, but for others truly devoted to there craft the answer becomes much more complex.
P.S. as to your real question, if i had to guess, I would say that , 1. its simply because we make content we can relate too unless told other wise. and 2. it might have something to do with the &quot;why am i doing this &quot; question.
So Mr. Smell, why are you doing this! 8D

It's boring because everyone asks that. At least with games, the answer is 100% of the time:
"I MAKE GAMES BECAUSE I LIKE THEM! WHEN I FIRST PLAYED ZELDA IT WAS LIKE WOAH."

or "I TRULY BELIEVE IT'S THE SOMETHING SOMETHING MEDIUM, INTERACTIVITY, SOMETHING SOMETHING OF OUR GENERATION."

or "COS I SURE COULDN'T DO ANYTHING ELSE! HA! HA! HA! HA!"

That's everyone's answer and that's my answer. The question's bin done to death.
I watch a lot of interviews though, so maybe it's just me who noticed.

You know how you were like &quot;the passed 6 months&quot;?
Well I thought to myself &quot;holy shit, have I been incorrect in saying 'past X months' my whole life&quot;
Then I took it upon myself to do some googling and apparently not.

Slightly relevant.

Oh and about the style thing. All of my animations have been limited in a way that allows me to do it as quickly and easily as I can without having to redraw too much. My brain likes to get it done rather than make it look good. So like, yeah.

"passed" makes more sense to me. Cos it's like... the time that just PASSED. I don't know what's the actual right way to do it.

I wish that first guy hadn't raised the point that nobody draws anything well cos otherwise it'd take forever. Cos now that's all anyone's talking about >:|

That star button is only a few days old(previous news post). So yes, favoriting people was some dumb thing that didn't do anything for the longest time.

I just noticed that I like to make all my games look rushed and shitty. It's sort of my calling card.

I didnt read most of that but i think if you had audio commentary on no time to explain thatd be weird... that you had time to explain... HURRRR

We gave a post-mortem at Minecon called On Time To Explain.

There was actually a tonne of stuff to talk about.

When I write, I notice I make a conscious effort to turn what would otherwise be comical into something deathly serious and horrifying. I have no sense of what would be appropriate for a genre. So I have people die horribly in comedy and have people solve problems in dramas by throwing pies at each other. I don't follow distinction or pattern.

Also when I write, I vent out shitloads of frustration. That means if something bugs the living shit about me, there's a character who suffers a similar mishap in order to address it. It's the source of all the pitch-black, political, religious, or what have you in my material, which is also a reason why I hate to publish anything.

Another motif is to illustrate characters in not just a realistic fashion, but also a fair assessment of their character. It's insulting to present a character and chock up their worst behaviors upon something that shouldn't have anything to do with their fall from grace.

I involve both sexes. They play vital roles without eliminating the general makeup of their masculinity or femininity regardless of where they are in the story. It's a little more believable than forcing upon them a role of any kind. Usually, their best traits come out by disregarding sex in the equation, but they cannot be human without addressing sex in some way.

Writing what you know can be dull. Since I'm a guy, I will try to write about ladies. It's challenging but fun. You have to invest time in research and feedback prior to release, which can be harrowing if you're mistaken for writing something that Marquis de Sade would write, especially if that's not your intention at all.

Last night I overheard a television interview with the head of the Marian Society, that it's not about being true to oneself at all. Self is the worst fucking thing on the planet right now. Thoughts and emotions betray you, senses deceive you... good grief. We're doomed. The point is that everything you have come to believe and understand is all bullshit and nothing that anyone says is true.

That's my motif right there, and it's why everything in the story collapses in the third act to the extent that there's practically nothing to salvage. Maybe that's another reason I haven't made anything. Must I reel it in just so pacify the audience, or do I write what I understand will collapse anyway?

My advice? Just draw shit.

That was tangentially relevant and difficult to follow, but a fun read anyway!

Felt like an unguided stream-of-conciousness comment, but that's cool, I'm into it.