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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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YeahBabyGoYeah- Alright, and Cruncdown reactions

Posted by I-smel - October 16th, 2008


Pretty shit score. I was devastated when it came out with like a 3.8- It's a 3.95 now. It's glitches though isnit? My games are allways broken cos I'm not so handy with the script. A couple guys asked me for a collab where I do the programming since Crunchdown came out. I told em they could probably find someone way better on Newgrounds.

I wrote some shit here, but deleted it. Much like Cannoncrotch, I'd rather forget about it an move on to the next one.

On a side-note: Co-operation allready has over 0.7 million hits and got the best score out of anything so far in the Maxgames contest. I think I'm gonna call that one a success.

Hey let's update that thing.

______________________________________

This is a work-in-progress of a game I just started making. It's gonna take me about 3 or 4 months to complete. Check back here every so often if you wanna watch it develop. Actually you can click Add To Watch List to get updates.

27th September 2008

Use WASD to move around. Clicking the mouse close to your character will do a melee attack, clicking far away will shoot. Play around with it.

29th September 2008

I won't usually update this often, this is just a one-off.
Checking if vertical platforming is an option. It works pretty well. Arrow keys now usable. Also you can double-tap in a direction for a new melee attack. Climbing animation added for when you get to a ledge you can't quite reach.

4th October

I think I've finished all the animations for this guy. Drew him a sword, added more friction to the floor, made the camera shaky-as-hell to emphasize impact and baditude. New moves added:
Double-tap Left or Right to smash forward
Double-tap Left or Right in mid-air to smash diagonally.
Do a melee attack and hold the mouse down, then release when the sword flashes for a radial special.

The only thing I think I'm lacking is an attack that launches an enemy into the air, and another that smashes them down. My first thought was to use the mousewheel, but they're not as common as you'd think.

I thought about Double-tapping Up or Down, but you can Double-tap Up. As soon as you press Up, you're in the air. So Double-tapping Up for a ground-based attack isn't gonna work. I don't know what I'll do for that.
Anyway, I should probably start making enemies next.

9th October

Okay, alot of development:
Firstly, there's some actual background art now. I've decided that I'm making alot of the art outside of Flash for this one. The Newgrounds team does alot of their artwork in Photoshop and it makes the games really stand out. Makes it look alot more professional, I thought I should try it. Considering I'm pretty useless in Photoshop, I turned to the next best thing on my PC after Flash; 3DS Max. I should be practising 3D anyway.

ENEMY- There is now an enemy. He's pretty standard. His limbs have blades connected to em, and he can align all the blades into a wheel and roll at you. Now I was aiming to not rip off Devil May Cry with enemies, because it's pretty obvious that's the main influence behind the game, and I wanted to come up with all the content myself. Sadly though, I was playing through it this week, and I got up to mission 14 yesterday where you meet an enemy that turns into a wheel and fucking rolls at you. So I felt pretty bad about that.
Anyway, he's about 70% done. I've not full decided on some of his art and the death animation is just a lazy placeholder. I've bin workin on the AI, and I think it's allright so far. If anyone finds themselves beating him by just doing the same move over and over, please tell me about it.

NEW MOVES- I thought for a long time on the Blastoff - Breakdown moves. The obvious choice would be to drag the mouse up really fast, but then the mouse ends up too far away from the guy. I thought about rolling the mouse wheel up, but alot of people don't have mouse wheels and it interferes with the web page. Someone on the forums suggested a good idea; Press DOWN and then UP to smash a guy up. I tried it out, but having to press two buttons for one move was just really bad. You have to be really quick. It wasn't comfortable and I couldn't see everyone getting the hang of it. I think I found a way that works though: Do a melee move, then press UP right after it to launch a guy in the air. When in the air, press DOWN to smash a guy to the ground.

That's it for October 9th. Strangely though, I have one bid for $250. Not for the source script or anything- For the game as it is now. Crazy.

16th of October

DON'T FALL OFF THE BOAT. I haven't done the script that brings you back yet. I didn't work much this week. Well- Nobody's forcin me are they? Also I was busy with that munchdown thing.
ENEMIES: I'm gonna have a hard time coming up with new ideas for enemies. I allways do. We've still got our wheelman in there, but now there's this chomp guy. He's basically this big dumb blob that eats you. IT JUST CAME TO ME. I love how his animations came out, they're great. Still haven't decided on a death animation for all the enemies though.
Second new enemy is the bat guy. Little tiny enemy that you're really gonna have to shoot to get rid of. I'm not 100% happy with his AI. I'm aware that all these enemies are the same colour. Maybe that'll change, maybe it won't. i haven't decided.
GRAPHICS: Made a new bullet shot. I've decided that white is the colour that denotes enemy damage, so the attacks and the shots are all white. I got rid of the particle effect, TRIED a frame-by-frame one. I hated it, it just wasn't random enough. So now I've made this white randomised kind of anime-style bang. It doesn't look QUITE right to me but I like the idea.
BACKGROUND ART: I've decided NOT to do 3D. After a whole lot of unsuccessful attempts to model a light-house, I decided I'm not skilled enough to pull it off. I redrew the docks in 2D, added a little tiny boat in the background, added a boat ride that forces you to beat some guys without really moving, and drew a light-house. You can cut that desk in half, by the way.
The light-house might play some significance in the upcoming boss fight.

WELL, THAT'S THIS WEEK DONE. See yoz in seven days.
"ummm lawsuit?"
by: ouse1
date: 1 hour ago

has no one noticed this was a GIENT RIP OFF kirby ... i dont see it in the credits thats never a good thing im sorry but i cant give u credit for somthing u copied


Comments

Crunchdown was fun but i cant get past the elevator!

This reminds me of DMC.

Good. That's what I was goin for.

Don't worry. Sure, it's not perfect, but I love Crunchdown!

We meet again!

Anyways, will any other weapons be added such as more variation of guns or stronger swords or some shit?

I don't know. The compatibility's there for customisation- I definately COULD do it.
I think it'd complicate the whole thing though, after I tried to make it so simple. Especially with it being just a web game, I bet most people would just work out which weapon was the best and stick with it.

Also the levels are- Or WILL BE- set out like Mega Man or Bionic Commando; where you can pretty much go where you want for most of the game. It might break the difficulty curve if I had multiple weapons.

I just can't see active weapon switching fitting into this game very well- and it's not substantial enough to warrant an upgrade system.

This game in development is gonna kick some brown guy ass! You should add some blood animation when you hit the enemies, too.

Yeah I'm thinking about it.

Man, you may think you suck at script but you get some good ideas for games, and execute them really well. You put a lot of time into your games based on what I see.

Okay I'm now officially forcing you. So get out of your lazy ass.

It's coming along well. The gun effects are better, but I think the enemies should vary more in terms of color.

Okay now for enemies I don't think the creator of the crunchdown skills will have such a hard time.

About background, 2d is fine, looks better than previous update.

Other weapons would make gameplay more variable. They'd just need to be balanced out so there'd be no "better one".

So far gameplay is really action-packed and exciting, something I missed on Crunchdown. So keep it up, and you'll have something good here.

Good luck, I'll be waiting for the next update.

Having in-game weapon switching could easily scare people away from really getting into the game.

If I make them crucial to beating certain guys, then I think the game would be too varied for it's own good. Nobody wants to read a manual for a Flash game.
If I make them uncrucial and more of a secondary thing, then they're just stuck on for no real reason, and I don't want that.

I just feel like less is usually more in the case of games. Look at how many moves you can do with one sword- More importantly, with one attack button.

True, I'm just throwing ideas out there for you, man.

On a side note, I feel like your the most underrated game maker on Newgrounds. Your games are all fun (maybe a little slow and blocky, as you have said) and original, but I think you don't get enough credit for what you go through to make these games.

Just look at all the hentai games that are just gathered pictures of anime girls naked with scores above 4.00. Now please don't lecture me on how hentai is different or whatever because those sort of games/movies take NO EFFORT. The starfire hentai that (forgot his name) made was still given negative ratings, but people don't see the effort done to make it (as sick as it is).

Anywayz, good luck on YeahBabyGoYeah and other future projects.

Keep trying harder and harder and youll get it done in no time.

LOL

crunch down was great, loved the ending. There were some bugs that could potentially ruin the game for people.

love that game your making.

This gotta be the last time Maxgames does this contest.
Both years have had pretty lame turn outs.

No offense though, I won third place last year and I still think my game is crappy.

Congrats on best of whatevermonth though, YOU DESERVE IT.

I almost feel bad about it. I tried to get more people to enter, and that doesn't even make any sense.

You Impress me, you are a genius for your age, the AS you do is really complex I can see. Congrats on your projects, amazing stuff man!!!

Just saying, if you need background art or char. sprites for your game or any kind of need just msg me.

AIM: ZwickelNG
MSN: zwickelstudios@hotmail.com

Would be cool to collab with you, oh and I saw your new devil may cry style game on flashlicense site , cool!

No sense at all.
Well, if gangster bean 2 doesn't come out on time you have a good chance for a good spot.

SO GOOD LUCK, FRIEND.

Holy shit guys I just made the best game in the fucking world!
<a href="http://spamtheweb.com/ul/upload/2708/7493_3Dball_chase.php">http://spamtheweb.com/ul/upload/2708/
7493_3Dball_chase.php</a>

the only complaint I have on Crunchdown is the lack of low quality images.

oh this new game looks cool put low quality images somewhere.

I don't get it.

your demo thingy is smooth, I liek much..

Yeah so do I.

i don't get you

>:(

YBGBA is amazing...

I kept trying to wall jump to the top of the lighthouse...
But I kept flying out the side...
Good luck...
It looks to be your best game yet! :D

your other games were decent. this shows way more potential. I would suggest more combo moves, the more you add the more variation there can be in gameplay without making it too complex. it is also kind of annoying to be trying to keep control of the sword when the guy switches to a gun ever time you start moving. I'm not sure what you can do about it without redoing the controls, but it's annoying as hell.

if you're having trouble coming up with Ideas, why not just ask the people of NG? let's face it, there are thousands of people who are full of ideas but too lazy and/or bad at flash to do anything with them and you have very few enemies and your storylines tend to be... well, y'know.

Yeah there'll be more moves and longer combos.

There's thousands of people on Newgrounds, but they tend to have awful ideas.

The background looks really nice now, the ships in the background are a nice addition, it has a nice depth and all.

But: Why do you have to walljump the lighthouse in order to get up although there is a staircase? Is the hero unable to walk on stairs? I like the new enemy though. Good job.

Runnin upstairs is slow and boring. I made it Xtreme.

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