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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

Level:
1
Exp Points:
10 / 20
Exp Rank:
> 100,000
Vote Power:
1.50 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
17
B/P Bonus:
0%
Whistle:
Normal
Trophies:
12
Medals:
473
Supporter:
11m 29d
Gear:
2

Comments

On the second boss, all you need to do is stick to a wall, and keep bouncing off of it. You'll never get hit, and you can just slaughter the boss.

Wow I never tried that.

Errrrm... I-
Gonna have to think of a way to fix that.

The game is gettin good and i can tell this is gonna be greatwhen it is finished! and yes if you bounce off the walls you won't get hit. I found that out. Soooo maybe to make the boss harder, why not give the gun different phases, where it switches to a turret that moves up and down. heat seeker missiles, etc.

I think I SHOULD have something that follows the player. It wokred well to keep you moving in the crab fight.

hmmm, it is fun enough. The first boss is the biggest bitch to beat, I dont think I could do it without dieing first. Second boss is the shit, I love getting hit by the gun and smacked into the wall.

you could get more than 5k to be completely honest, I got offered 5k (after I already accepted 4k though) for bff 2. And your game is waaay better than bff 2

I must've done alot better than I thought if I've managed to make getting hit fun.

Crunchdown went for $3500 :(

<a href="http://spamtheweb.com/ul/upload/2708/53454_NutherBugThing.PNG">http://spamtheweb.com/ul/upload/2708/
53454_NutherBugThing.PNG</a>
I also never got hit there (while on the platform). I just unloaded on the boss and same thing happened.

And for the bouncing problem thing you could just make the walls "too slippery" to bounce off, so when you try you slip off or something.. or electrify them, so you lose health if you touch them.. Ideas (:

That's the exact blind spot I mentioned.

I thought about doing that to the walls, but it wouldn't make any sense for them to be electrified or slippery. Nobody would get it.

My Blog is longer : D

CONGRADULATIONS!! :O

wow you're in the money now.
you can just ignore us fans and horseshit your way through this game.
im wiiporter btw

Why the new account?
And youse aren't fans, you're peers.

lmao, thats insane !

5000 already?

at this rate I wouldnt be suprised if it hit the 10 000 mark when its done.

but yeah I think it got so much, becuase you made the intial engine so good .

They don't even know what's in the rest of the game. I guess I'm gonna have to scrap the rape scene.

Seriously.

are you workin on the death of the character? the number of lives, er watever...

Yeah I usually put that in last. It's annoying to test a game when you keep dieing.

You'll start each level with 3 lives. When you die, you'll respawn right where you're standing. Losing all 3 lives means you'll get kicked out of the level. You won't lose much progress though, because the levels are set out like Megaman (or more accurately, Bionic Commando) so that every level you've completed will stay completed.
Also you'll be able to buy a bonus that gives you 4 lives.

And that's how lives will work.

Great stuff. Very fun. Very arcade like. Love the second level.

Marvelous.

sounds like a plan. oh yeah, and haha i like how the money has cannoncrotch on it XD. I was thinkin bout it but, maybe you should draw "crunchman" on the coins and cannoncrotch should just stay on the billz :P

Reminds me of a 2d version of Devil May Cry Kinda :)

Its awesome and i really admire your work! Keep it up!

Thanks, that's what I was goin for.

wait a sec...i just realized? u were gonna put a rape scene?! XD

There was a joke about rape, but the joke was that nobody was getting raped.

You should release it how it is and make $5000 just to be a bitch.

No.

Eh I'm just throwing some ideas out there. Looks great so far anyways (:

Glad your making progress with the game i can tell its going to be kick ass :), one thing i noticed is if you get above him he wont move up and you can just stand there and shoot him, and another thing is if you land on one of those top pillar things that eventually come up as you come further down he will just stay in the same spot he is and you can just stand there and keep shooting at him. Congrats on the sponsors and i loved crunchdown and all your other games :)

I didn't read anything but I played the November 16th demo and I gotta say the game's got an amazing potential. I'm very impressed with the boss fight

Well, what's your next post going to be about, 30% done and $10,000 is the highest bid? Anyway, your game deserves. Why are you so sad about Crunchdown "only getting $3500"? Thats enough for a nice laptop and a big tv. Good luck with your game.

Im not, I just get like that when decade says he sold his last game for 4000

damn that decade >:(

Needs moar Mudkips.

shut the fuck up

i like to poop

me too. we should get together some time.

You can climb walls as high as you'd like by sticking to it, and clicking a nearby melee attack facing the wall, quickly and repetitively, as you jump. The movement from the melee attack counters the movement from the wall jump. It lets you get to places I'm sure you are not able to. Its a bit hard to explain...

I never tried that. If you wall-jump and click at the same time, you go directly upwards instead of away from the wall. I can only do it like twice in a row though, I don't know how you're gettin so high with it.

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