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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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Great game so far. Now that you've added the wall-falling scene (which I love) It looks odd, since you can still shoot. So am I correct to assume that you'll get rid of the grey guy on the money and draw something more original? Oh yeah, maybe the 2nd boss could create minions then wait to fire until you've killed them or something, cuz hes way too easy.

I'm kind of deciding whether or not to stop the player from shooting when they're hit. It's alot less annoying to just let you shoot, but it does look weird. I don't know whether or not I should leave it, but I'll decide later.

Yeah the money'll probably change slightly. I'm thikning of something to make that boss harder.

wow, thatas really good only problem is that you can keep a wall bounce on one side by holding up and left and keep you mouse near your character to make him us the sword really fast causing you to be able to keep jumping higher and higher, i ended up falling cuz after i kept goin up soon i got to an end of the bars and i fell and kept falling, so you should fix it. You should take care of it since its like cheating

OH you just keep clicking really fast?

Yeah that does work. I never would've noticed that. Right, I'm gonna have to make the player wait a few frames after wall-jumping before they can attack. Thanks.

Woah, I just added the lightning strike animation for the crab guy and it's fucking great.

Something been bugging me for a while but I've never gotten around to bitching about it. How come I can't break objects by shooting about it? I WANNA BREAK STUFF EASILY, I DON'T WANNA CAREFULLY THINK ABOUT IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!

D'you think a bed would smash apart if you shot it? I don't want that to happen.

Also STOP SMASHING THE LIGHTHOUSE-KEEPER'S STUFF. HE'S A GENTLE OLD SOUL WHO DESERVES RESPECT >:(

If I shoot the crab down and i go under its left claw (the one with the crack. I'm not sure about the right) before it hits the ground, instead of getting thrusted to the side, i randomly appear on top of the claw. FIX IT!!! : )

I have to say this is your best game yet and deserves $5000...
The difference between your game and other 20%er's is that yours shows promise and gives an example of how the whole game will be...
Which is awesome...

I know the money are going to be changed, but please make sure the size of the notes will get smaller or better, make a coin that says 10 instead, the character is picking up coins so it makes more sense if its all coins, saves a lot of room too, atm theres just a big fat pile of paper thats even bigger than the health bar.

The second spinner guy doesnt enter the scene in a good way. You kill the first spinner, the two brown thingies and then you move forward in the level but woops invisible wall and then a spinner comes right in your face. That spinner is an unfair and nasty surprise. You can see a tiny bit of its claw but its not obvious that its hiding there.

Good job on the special attack change even though it takes a wee bit too long to charge now, in my opinion. It was very overpowered at first yes but you didnt have to trash it like you did, it is now worthless until the upgrade, unless you like to play your game slow. At this state you might as well make the upgraded version a move we can buy instead and then not include the current gimped version.

The second level, i like the concept, but its been done a lot so you might want to spice it up a tiny bit. The whole "keep dropping down/going up/running while you damage a boss and avoid obstacles" is not original so maybe add your twist to it to make it interesting. The crab boss is a lot more exciting than this one.

Its not very clear that you have to shoot the 2nd boss in the head, maybe have a chunk of platform he destroys from time to time, hit him in the face and deal a tiny amount of damage to him. It is a clear sign for those who dont know what to do, its realistic and because of the low damage it can hardly be abused.

Okay well, the graphics, i still think the first cutscene looks very different from the actual game, you never answered if you were done with that or planned to improve it. Except for that, the second level lacks variation, throw in some moving stars in the sky and maybe a moon, make the windows in the skyscraper have lights, make some of them turn on/off at times etc, make a plane that passes from time to time, in short, make the background feel ALIVE like you did in the first level, its a living world after all.
The skyscraper the character is jumping on in the second level, is also a bit plain, is there just a huuuuge wall of bricks that never ends? Put some windows, some cracks in the wall, anything, it looks so dull atm. The platforms you jump on also look out of place, what are they doing there, couldnt we be jumping on other stuff? What is the weird brick thingies on the platform anyway? But uhm assume theres some restoration going on, hence the weird platforms, but you could add a balcony here and there too. Variation is the key. The same goes for what the boss grabs and hangs on to, be creative! He could for example grab on to a flag pole hanging from the side.

Last but not least (sorry for the length of this), the first secret chest in the first level, the one in the house, is very hard to get. If you fall down from the window thats it, youll have to try the level again to get another shot at it and the jump to grab on to the ledge is hard to execute, it took me many tries and i had to abuse the wall jump bug just to get up and try again. Compared to the chest on the light house, which is very easy to get now (was moderately hard before), this one is too hard. A balcony would be nice, people still have to figure the secret out on their own and making it easier isnt giving it away.

The notes never obscure your view of the health bar. You can only ever get about 4, so I don't know how you managed to get a load more. They're staying anyway. Multiple piles of coins would be annoying to count and clutter the screen. Besides, when you get £100, it changes to just one thing and starts again. I haven't decided what.

The second spinner guy's just placed temporarily. Y'all wanted me to get rid of the dog, so I did. Then realised the starting needed 4 enemies, so I quickly put that guy there, exported and press undo a bunch of times. So he's not even there anymore, don't worry about it.

Considering the special, in this case, can down the boss in one shot; I pretty much don't want you to do it.

Saying how my boss fight's not original enough kind of tells me you don't get the point of my games. That's like saying Alien Hominid isn't very good because it's too much like Metal Slug. Play Cannoncrotch and Crunchdown then come back here and tell me how original you thought they were. The point is that they aren't- My games are usually an homage/parody/amalgation of an established genre.
That boss will improve though

shooting boss 2 in the head's clear enough.shoot him anywhere else and his health stays the same, shoot his head and it flashes red. That's like universal symbolism. Maybe they won't know it instantly, but I'm confident that everyone can work this out.

I'll work on the animation for beating bosses. I don't know how it looks so much different than the rest of the game though. Unless you mean ACTUAL GAMEPLAY rest of the game where the characters have no faces or detail.

I made things move SLIGHTLY in the first level. The water and the boat, I wouldn't say it FELT ALIVE. I'll mix up this background a bit, but don't expect planes and lights n shit. That sounds really over-the-top kinetic for a background.
There are cracks in the wall, but they're not very noticeable. I might change that.
Been deciding whether or not I should add windows. I don't know.
The platforms are scaffolding. As if there's construction work on the building.
What the boss is hanging on will definately change.

For getting the first chest, jump on the roof on the LEFT side of the house, then into the loft.

I'm just puttin it out there but.....maybe you could change how he shots in the air, like if he were to shoot jumping forwards, depending on where the mouse is pointing, his body will be straight in the air and he will be shootin, kinda like a matrix moment. I just thot it would be cool an all..

MAYBE you're right. I'll try it. It'd probably look dumb though.

During the first level you can jump off the boat near the end and just keep using the double arrow move to fly under the ground. When you respawn at the water it's gone and you can't get by the light house.

What- so you're travelling back to the section before the boat?

I don't even know how you're getting that far.

No, when the boat gets near the lighthouse you can jump in the water and practically travel underground using the double arrow move for a couple of seconds.

This activates the code that gets rid of the water and boat and creates an invisible wall next to the lighthouse.

Oh. Okay then I'll add an underground wall.

I was thinkin' bout' this. since you said you "parodied" and "homaged" certain games an stuff. I thot about an idea. maybe, on the last death, when you lose the last life, you can parody GTA4's dramatic slo-mo death sequence. puttin out there. i think it would get a bit of laughs, er whatever.

No.

well I didnt think it was fun to get shot, I thought the way you got shot was funny. And if you did happen to get shot you would enjoy it in a way.

Its like enjoying getting gang raped by 3 guys while playing river city ransom, you get punched resulting in a funny face, the other hits you with a trash can knocking you down, then they last one finishes you off by kicking you in the groin.

I know.

im thinking since it seems a little unrealistic that you can shoot thru the walls in the second boss, you should make it so there's a barrier or something like that

The walls hold up the building, so you're never gonna find an opening.

also, if you get far enough down the skyscraper then the buildings in the distance will disappear and a glitch below will appear. the glitch is that there's like a beige ground, and then on the inch of ground (for my monitor) closest to the skyscraper it has the wall in the background of the building you're in, moving along with you.

I know.

plus i think the crab should do more than pretty much just protect him or you could prbably replace it with anything (ie a giant rock)

It moves and smashes you :|

new account because name changes take 4 ever here

That's an even stupider name than before.

ya but it only movesto keep u directly below u & barely smashes u.

p.s. nice on the visual cues for the crab. it works, ill give u that.

Whatevs.

just a suggestion for the line at the end of the first level. instead of crude pun, maybe you could make him say "CRAAAAB BATLE!!!!" it would make sense an all...

You guys are very unfunny.

I'm not sure if it was mentioned already but...on one of the parts in the second level, all you gotta do is lure him to a low part without him shootin the stuff down, jump onto a higher platform, and just shoot at his hed. its a bit funny cuz he can't go back up so, sum ppl who already do this can beat him without losing health, or even dying.

Already mentioned.

well lol!! gee thnx XD. the crude pun i suggested wasn't really meant to be funny...i jus said it made sense an all XD

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