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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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Comments

you fucking rock

I'm digging this game...

This is bad ass.

Great work, but I'm still a little disappointed with you from some upsetting news regarding the source of your ideas for the game "DeathWorm"

Hopefully you can clear that up through a pm or something :\

Not as dissapointed as I was.
A few week before the game, I'd learnt how to do Inverse Kinematics in Flash. I made a little demo out of it here:

http://spamtheweb.com/ul/upload/3 408/64854_Snake-type-thing.php

Use the arrow keys.
Now this is a long time ago, so you can see me overdoing it with the filters n shit. Looking back, I should've just released that, it's not as bad as I thought it was.

Anyway, the MaxGames contest was on at the time and I'd just submitted Cannon Runner to it. I'd lost the best of October bonus, but everyone kept saying that nobody had entered for next month. I felt like I'd made a really dumbass move submitting Cannon Runner and getting no money (It took me ages back then) so I decided I should enter this IK snake thing. I just hated it though- Much like with Co-operation, I had the foundation down but just couldn't make it into a full game. I kept it for another two weeks without making any progress, but then on the last week of October, I was on Jayisgames.com.
http://jayisgames.com/archives/20 07/11/weekend_download_17.php
They had a link to the ACTUAL Deathworm. As soon as I saw the thumbnail preview, I was like OH SHIT- THAT'S INVERSE KINEMATICS I CAN TOTALLY DO THAT. I SHOULD PLAY THIS GAME.

As you can see from that link, all the links connected to it are broken. So I couldn't play it. But the comments seemed really good so I thought I was totally missing out. To distract myself, I started trying to make my own Deathworm game out of my IK demo thing. At first you were just collecting birds, but then someone told me it'd be cool to smash houses down, and I realised I should totally make this for the Maxgames contest. So I worked on it like crazy, thinking YEAH THIS IS THE BEST GAME I EVER MADE and finished it in a week. There's like no animation in it, so I beasted through the whole thing and got it out on the Newgrounds. Someone soon PM'd me a working link to the actual Deathworm and I was fucking devastated with how many similarities there were. I wish I would've took the game down then, but I'd just stuck MaxGames logos all over it. You'll be happy to know I didn't win anything with that and made 0 dollars. I've took up most of the result's on Google for "Deathworm" though, and with the XTREME amount of admration I have for indie development guys now, I feel shit. At first I thought that my game played differently enough to be something totally seperate, but since then the amount of people who've called me out for ripping off some indipendant guy's ideas word-for-word and selling them- Which isn't true but that's totally what it looks like- Have made me never want to see the game again. The painfully ironic thing about it is I think the actual Deathworm is a really fucking great game.

Later on when I made Co-operation, I decided not to develop the aesthetic atall and just release it as it was. People loved that idea, I wish I would've done that in 2007. AND THAT'S DEATHWORM.

ooooooo, shoot out the legs, then climb up one of the claws to hack at the guy on top (whenever you shoot at him the crab's body blocks you)

orrrrrr....... you could shoot both of the claws to the death, and then sort of do a mortal kombat style finish him thing where you take out that guy on top of the crab.

Actually I was just thinking ATTACK IT'S WEAK POINT FOR MASSIVE DAMAGE.

Y'know- Giant enemy crab?

For defeating the Giant Enemy Crab you obviously have a climbing system to get on top of the crab, I would say have the guy on top unreachable until hurting both crab arms so the crab falls down for 10 seconds or so.. allowing you to climb up, jump onto the top of the crab, and get as many hits on the fella as you can until the crab gets back up.

dude, this is looking ten times more badass than anything you've ever made. it's fast-paced, fun, and looking VERY nice. The art style isn't too much to my taste (i hate the line tool) but it's nice-looking in its own way-- keep it up, man.

Yeah alot of people hate the line tool. I'm thinkin of updating the background art so it looks more funky. If you look at the docks right at the start of the level, I drew them differently than I drew all the house- And it looks alot better. So I'll probably redo alot of that stuff this week.

That game just makes you feel badass.. so awesome :D

.. I wish I had the will to make games like you do.. I just lose interest so easily :(

This game is turning out so well. I'm excited to see this shit come to life, it's so fun even if it isn't a complete game yet. I love the animations, they're smooth and quick so you don't get fucked fighting more than one enemy at once. Keep up the good work!

Also, you should make it so you can walk on the crab's head, considering the lightning-weird-guy can, why couldn't the protagonist?

cos I JUST finished the crab as I posted this and it was about 2 AM. You're on the right track though, I think you'll be climbin atop this crab to inflict massive damage.

Def. the best game uve made by far, even at this stage. The fast paced-ness of it is what makes it great.

I've bin wantin to make something kinetic and smashy for a long time.

Hi I-smel :] how are you?

Yo dawg s'cool.
Actually it's about to be half term so I'm pretty fuckin fab

awesome man, i guess you got enough people like me, spamming you to make it, thats great...but...

The gunhound sounds like a another ripoff in devil may cry 4 (the devil dogs which shoots their head out and then reloads by recreating its head of fire), but i havent seen it yet so who knows,

How is the lighthouse importent to the story? is it infused with some sort of evil energy/ works as a "lighthouse" for evil energy/demons to summon them. (moar info mota***** ;D )

try the mouseweel thing....its up to you how to use the controls (as programmer, and us as players)...if we cant use it, we dont...simple as that...

Enemies arent that hard creating, just think man :D

... Oh for fuck sake. WHY CAN'T I EVER MAKE SOMETHING NEW. Thanks for tellin me anyway. Enemies are pretty hard, cos you've got professional guys comin up with ideas by the boatload, so anything I come up with is usually allready taken.

No I can't do the mousewheel thing. I know it's my game and I can do whatever I want with it, but if it came out with another Daily 4th cos not enough people had a mouse wheel, I'd feel shit.

Attack Crab's legs when he's up, and when he falls, strike Hans Van Harken as much as possible. Repeat the cycle. While the crab is down, Hans should stop/start gathering electricity.

If I get in your pants will I learn as coding?

No.

You wright too much. Also, you should create custom death-animations for each enemy, the "white ring plus black balls" looks really boring.

I should. I will eventually. I just have to drag myself to do it whenever it's fbf effecrts.

Looks great, but I think you should keep the character more to the center, and not allow him to move so much to the edges of the screen.

Like have him in the middle of the screen all the time? K I'll try it.

One would think that defeating a giant crab monster may require a copious amount of butter and hot water. Perhaps some tongs.

Looking to be your best game yet. So very very clean smooth.

I love the eats-you-but-you-mess-him-up-from-ins ide-monster.

lol yeah I did that by accident.

your action script is as smooth as a baby's bottom where'd you learn it?

Newgrounds. I learnt it mostly in the Flash forum.
And no it isn't, all my games so far av had major glitches.

You delete cock jokes? How rude.

It's not funny. It's actively UNfunny- Like when you read somethin and you're just like GOD THAT'S SO UNFUNNY WHAT THE HELL'S THAT GUY THINKING.

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