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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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YeahBabyGoYeah- ALLRIGHT!!

Posted by I-smel - October 23rd, 2008


Yo dawgs. Got some work done on this project. I'm never happy with how much progress I make though, I wanted to have an almost-working boss by now. Oh well, I got some other shit sorted this week anyway.

Hey look, Crunchdown's off the front page. Perfect timing n all, it's got a 4 out o 5. You probably don't remember, but I was aiming for a 4 and it passed judgement with about a 3.8- So that's mint. Mission accomplished, I finally broke into the fours. That's gonna sound really dumb to most people, but keep in mind I aint no Swain or Ed McMillen. I don't make shit about Nintendo guys, I don't make sprite cartoons, I never make sequels, got no serieses; I think it's an achievement to get a 4. Unless it's just like the same few guys who keep voting 5. Is that a good thing? I dunno.

TODAY'S THE 24TH IF Y'ALL WANNA SKIP DOWN TO THAT
______________________________________

This is a work-in-progress of a game I just started making. It's gonna take me about 3 or 4 months to complete. Check back here every so often if you wanna watch it develop. Actually you can click Add To Watch List to get updates.

27th September 2008

Use WASD to move around. Clicking the mouse close to your character will do a melee attack, clicking far away will shoot. Play around with it.

29th September 2008

I won't usually update this often, this is just a one-off.
Checking if vertical platforming is an option. It works pretty well. Arrow keys now usable. Also you can double-tap in a direction for a new melee attack. Climbing animation added for when you get to a ledge you can't quite reach.

4th October

I think I've finished all the animations for this guy. Drew him a sword, added more friction to the floor, made the camera shaky-as-hell to emphasize impact and baditude. New moves added:
Double-tap Left or Right to smash forward
Double-tap Left or Right in mid-air to smash diagonally.
Do a melee attack and hold the mouse down, then release when the sword flashes for a radial special.

The only thing I think I'm lacking is an attack that launches an enemy into the air, and another that smashes them down. My first thought was to use the mousewheel, but they're not as common as you'd think.

I thought about Double-tapping Up or Down, but you can Double-tap Up. As soon as you press Up, you're in the air. So Double-tapping Up for a ground-based attack isn't gonna work. I don't know what I'll do for that.
Anyway, I should probably start making enemies next.

9th October

Okay, alot of development:
Firstly, there's some actual background art now. I've decided that I'm making alot of the art outside of Flash for this one. The Newgrounds team does alot of their artwork in Photoshop and it makes the games really stand out. Makes it look alot more professional, I thought I should try it. Considering I'm pretty useless in Photoshop, I turned to the next best thing on my PC after Flash; 3DS Max. I should be practising 3D anyway.

ENEMY- There is now an enemy. He's pretty standard. His limbs have blades connected to em, and he can align all the blades into a wheel and roll at you. Now I was aiming to not rip off Devil May Cry with enemies, because it's pretty obvious that's the main influence behind the game, and I wanted to come up with all the content myself. Sadly though, I was playing through it this week, and I got up to mission 14 yesterday where you meet an enemy that turns into a wheel and fucking rolls at you. So I felt pretty bad about that.
Anyway, he's about 70% done. I've not full decided on some of his art and the death animation is just a lazy placeholder. I've bin workin on the AI, and I think it's allright so far. If anyone finds themselves beating him by just doing the same move over and over, please tell me about it.

NEW MOVES- I thought for a long time on the Blastoff - Breakdown moves. The obvious choice would be to drag the mouse up really fast, but then the mouse ends up too far away from the guy. I thought about rolling the mouse wheel up, but alot of people don't have mouse wheels and it interferes with the web page. Someone on the forums suggested a good idea; Press DOWN and then UP to smash a guy up. I tried it out, but having to press two buttons for one move was just really bad. You have to be really quick. It wasn't comfortable and I couldn't see everyone getting the hang of it. I think I found a way that works though: Do a melee move, then press UP right after it to launch a guy in the air. When in the air, press DOWN to smash a guy to the ground.

That's it for October 9th. Strangely though, I have one bid for $250. Not for the source script or anything- For the game as it is now. Crazy.

16th of October

DON'T FALL OFF THE BOAT. I haven't done the script that brings you back yet. I didn't work much this week. Well- Nobody's forcin me are they? Also I was busy with that munchdown thing.
ENEMIES: I'm gonna have a hard time coming up with new ideas for enemies. I allways do. We've still got our wheelman in there, but now there's this chomp guy. He's basically this big dumb blob that eats you. IT JUST CAME TO ME. I love how his animations came out, they're great. Still haven't decided on a death animation for all the enemies though.
Second new enemy is the bat guy. Little tiny enemy that you're really gonna have to shoot to get rid of. I'm not 100% happy with his AI. I'm aware that all these enemies are the same colour. Maybe that'll change, maybe it won't. i haven't decided.
GRAPHICS: Made a new bullet shot. I've decided that white is the colour that denotes enemy damage, so the attacks and the shots are all white. I got rid of the particle effect, TRIED a frame-by-frame one. I hated it, it just wasn't random enough. So now I've made this white randomised kind of anime-style bang. It doesn't look QUITE right to me but I like the idea.
BACKGROUND ART: I've decided NOT to do 3D. After a whole lot of unsuccessful attempts to model a light-house, I decided I'm not skilled enough to pull it off. I redrew the docks in 2D, added a little tiny boat in the background, added a boat ride that forces you to beat some guys without really moving, and drew a light-house. You can cut that desk in half, by the way.
The light-house might play some significance in the upcoming boss fight.

24th of Cocktober
The guy with blades on him's got a new attack. It's nothin flash, just an alternate version of his original ROLL-AT-YOU attack for when you stand too close. He jumps you.
NEW ENEMY- I really like the concept of this. I basically took a greyhound and a revolver, and smashed them together. Creative isnit? I got the idea from some shit I saw on Deviantart like a guy with a gun for a face. The AI's not 100% yet, but you get the idea of how it works. By the way, it'll be easier to dodge it once I put an audio cue in of the pre-shot gun click noise. Then you'll know when to jump.
What's that house about? Don't know, I thought the level seriously needed som variety. I was goin for one o those crapshacks you find out in the middle of nowhere on Half Life 2 Episode whatever. Oh, don't lead any enemies in there, they're not housebroken yet and they'll probably flick through the cielings or something. You can smash all the objects in there. Please don't though, they belong to the light-house keeper and it's not fair on him, he's a nice guy.
BOSS!! You'll see the boss I've got planned at the end of the level. I haven't animated it yet- And I know what you're thinking: He'll never animate that; draw it sure, but animate? No way. Well that's where you're wrong, I've made it carefully so it's constructed out of about 5 different graphics all stuck together. I can tween em wherever I want like Madness, no problem. I'm gonna need some grunjy as hell music for that boss fight. I threw in a step ladder by the way so you can take a look at the guy on top. HA, I guess I haven't mentioned the plot atall. I won't spell it out, but if you've played Cannoncrotch you know what to expect. It's gonna be awesome and dumb as hell.
That GO! sign's recycled from an old game I never finished called THE FUCKIN AWESOME QUEST. It was pretty much a prototype for Crunchdown, but you could pick up enemies and throw them. Well- You could pick up anything and throw it. It was cool.

Don't think there's anything else. Is it running slow for anyone? I turned the quality down a notch cos I think it might be running slow. Something I should do: Add some kind of collectible stuff to give you.
Any suggestions on how to beat a giant enemy crab, I'm all ears.


Comments

you fucking rock

I'm digging this game...

This is bad ass.

Great work, but I'm still a little disappointed with you from some upsetting news regarding the source of your ideas for the game "DeathWorm"

Hopefully you can clear that up through a pm or something :\

Not as dissapointed as I was.
A few week before the game, I'd learnt how to do Inverse Kinematics in Flash. I made a little demo out of it here:

http://spamtheweb.com/ul/upload/3 408/64854_Snake-type-thing.php

Use the arrow keys.
Now this is a long time ago, so you can see me overdoing it with the filters n shit. Looking back, I should've just released that, it's not as bad as I thought it was.

Anyway, the MaxGames contest was on at the time and I'd just submitted Cannon Runner to it. I'd lost the best of October bonus, but everyone kept saying that nobody had entered for next month. I felt like I'd made a really dumbass move submitting Cannon Runner and getting no money (It took me ages back then) so I decided I should enter this IK snake thing. I just hated it though- Much like with Co-operation, I had the foundation down but just couldn't make it into a full game. I kept it for another two weeks without making any progress, but then on the last week of October, I was on Jayisgames.com.
http://jayisgames.com/archives/20 07/11/weekend_download_17.php
They had a link to the ACTUAL Deathworm. As soon as I saw the thumbnail preview, I was like OH SHIT- THAT'S INVERSE KINEMATICS I CAN TOTALLY DO THAT. I SHOULD PLAY THIS GAME.

As you can see from that link, all the links connected to it are broken. So I couldn't play it. But the comments seemed really good so I thought I was totally missing out. To distract myself, I started trying to make my own Deathworm game out of my IK demo thing. At first you were just collecting birds, but then someone told me it'd be cool to smash houses down, and I realised I should totally make this for the Maxgames contest. So I worked on it like crazy, thinking YEAH THIS IS THE BEST GAME I EVER MADE and finished it in a week. There's like no animation in it, so I beasted through the whole thing and got it out on the Newgrounds. Someone soon PM'd me a working link to the actual Deathworm and I was fucking devastated with how many similarities there were. I wish I would've took the game down then, but I'd just stuck MaxGames logos all over it. You'll be happy to know I didn't win anything with that and made 0 dollars. I've took up most of the result's on Google for "Deathworm" though, and with the XTREME amount of admration I have for indie development guys now, I feel shit. At first I thought that my game played differently enough to be something totally seperate, but since then the amount of people who've called me out for ripping off some indipendant guy's ideas word-for-word and selling them- Which isn't true but that's totally what it looks like- Have made me never want to see the game again. The painfully ironic thing about it is I think the actual Deathworm is a really fucking great game.

Later on when I made Co-operation, I decided not to develop the aesthetic atall and just release it as it was. People loved that idea, I wish I would've done that in 2007. AND THAT'S DEATHWORM.

ooooooo, shoot out the legs, then climb up one of the claws to hack at the guy on top (whenever you shoot at him the crab's body blocks you)

orrrrrr....... you could shoot both of the claws to the death, and then sort of do a mortal kombat style finish him thing where you take out that guy on top of the crab.

Actually I was just thinking ATTACK IT'S WEAK POINT FOR MASSIVE DAMAGE.

Y'know- Giant enemy crab?

For defeating the Giant Enemy Crab you obviously have a climbing system to get on top of the crab, I would say have the guy on top unreachable until hurting both crab arms so the crab falls down for 10 seconds or so.. allowing you to climb up, jump onto the top of the crab, and get as many hits on the fella as you can until the crab gets back up.

dude, this is looking ten times more badass than anything you've ever made. it's fast-paced, fun, and looking VERY nice. The art style isn't too much to my taste (i hate the line tool) but it's nice-looking in its own way-- keep it up, man.

Yeah alot of people hate the line tool. I'm thinkin of updating the background art so it looks more funky. If you look at the docks right at the start of the level, I drew them differently than I drew all the house- And it looks alot better. So I'll probably redo alot of that stuff this week.

That game just makes you feel badass.. so awesome :D

.. I wish I had the will to make games like you do.. I just lose interest so easily :(

This game is turning out so well. I'm excited to see this shit come to life, it's so fun even if it isn't a complete game yet. I love the animations, they're smooth and quick so you don't get fucked fighting more than one enemy at once. Keep up the good work!

Also, you should make it so you can walk on the crab's head, considering the lightning-weird-guy can, why couldn't the protagonist?

cos I JUST finished the crab as I posted this and it was about 2 AM. You're on the right track though, I think you'll be climbin atop this crab to inflict massive damage.

Def. the best game uve made by far, even at this stage. The fast paced-ness of it is what makes it great.

I've bin wantin to make something kinetic and smashy for a long time.

Hi I-smel :] how are you?

Yo dawg s'cool.
Actually it's about to be half term so I'm pretty fuckin fab

awesome man, i guess you got enough people like me, spamming you to make it, thats great...but...

The gunhound sounds like a another ripoff in devil may cry 4 (the devil dogs which shoots their head out and then reloads by recreating its head of fire), but i havent seen it yet so who knows,

How is the lighthouse importent to the story? is it infused with some sort of evil energy/ works as a "lighthouse" for evil energy/demons to summon them. (moar info mota***** ;D )

try the mouseweel thing....its up to you how to use the controls (as programmer, and us as players)...if we cant use it, we dont...simple as that...

Enemies arent that hard creating, just think man :D

... Oh for fuck sake. WHY CAN'T I EVER MAKE SOMETHING NEW. Thanks for tellin me anyway. Enemies are pretty hard, cos you've got professional guys comin up with ideas by the boatload, so anything I come up with is usually allready taken.

No I can't do the mousewheel thing. I know it's my game and I can do whatever I want with it, but if it came out with another Daily 4th cos not enough people had a mouse wheel, I'd feel shit.

Attack Crab's legs when he's up, and when he falls, strike Hans Van Harken as much as possible. Repeat the cycle. While the crab is down, Hans should stop/start gathering electricity.

If I get in your pants will I learn as coding?

No.

You wright too much. Also, you should create custom death-animations for each enemy, the "white ring plus black balls" looks really boring.

I should. I will eventually. I just have to drag myself to do it whenever it's fbf effecrts.

Looks great, but I think you should keep the character more to the center, and not allow him to move so much to the edges of the screen.

Like have him in the middle of the screen all the time? K I'll try it.

One would think that defeating a giant crab monster may require a copious amount of butter and hot water. Perhaps some tongs.

Looking to be your best game yet. So very very clean smooth.

I love the eats-you-but-you-mess-him-up-from-ins ide-monster.

lol yeah I did that by accident.

your action script is as smooth as a baby's bottom where'd you learn it?

Newgrounds. I learnt it mostly in the Flash forum.
And no it isn't, all my games so far av had major glitches.

You delete cock jokes? How rude.

It's not funny. It's actively UNfunny- Like when you read somethin and you're just like GOD THAT'S SO UNFUNNY WHAT THE HELL'S THAT GUY THINKING.

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