I got a fat list of game designer videos here, but first I want your feedback on a couple things:
^ Here's my current sketch of the intro to this game. The first level is that these two are controlling the suit remotely for a test-run to prove that it's "finished", but then get ambushed and have to fight a tonne o robots all of a sudden. When they bring the suit back to the lab, they HOPE nobody notices that it's not finished at all and they just put a bear in it.
And the joke is that nobody ever notices, for the whole length of the game.
It's kinda hard going from No Time To Explain, which had an intro of 10 seconds, to this. I really wanna take parts out and cut it down, but I also wanna pack more jokes into everything. If I make it too short, will it make sense what's happening? Does it make sense now? I can't get ANY FUCKING COMMENTS on this! I've posted it like 5 different places.
The development of the actual game is going fine. It plays really well and is fun, I'm just having trouble bringing the visuals up to a good, solid, impressive level.
Infact- Speaking of that game, here's a thing I wrote last week about designing it . It's kind of about "what is balance, in games that aren't street fighter?"
So anyway- Did you know that NTTE is on sale now for $3? It fucking is! The joke about being the only sale online was funnier when the Steam Sale was on.
Also I'm still animating these fuckin things so don't forget to comment about how good they are, otherwise I won't know.
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NERDY VIDEOGAME BULLSHIT TREASURE TROVE!
Me and another person on the world wide web have been compiling a list of cool shit to do with how videogames get made. Here are some.
RATCHET AND CLANK 2 PLAYTHROUGH WITH DEVELOPER COMMENTARY
That's right, the people who designed the Suck Cannon (best weapon ever) talk you through how one of the best games on the PS2 got made!
PORTAL 2 POST-MORTEM
It's a fucking post-mortem with the people who wrote Portal and Portal 2, oh my god.
THE SECRET ORIGINS OF EPIC MICKEY
Did you know that Epic Mickey wasn't invented by Warren Spector? It was a concept first established by a 21-yr-old intern at Disney Interactive Studios way way back in about 2003 when a board of higher-ups gave him the brief of "Come up with a Mickey game that people like you would play". Almost a decade ago!
HOW FRUIT NINJA HAPPENED
Shitload of testing and iteration, long-story short.
EXTENDED INTERVIEW WITH Bluebaby.newgrounds.com/
Big hour-long talk with your friend and mine, Blubaby.newgrounds.com. There's a very similar one right next to it with Tommunism.newgrounds.com.
EXTENDED INTERVIEW WITH GABE NEWELL
This is the one where he directly addresses the big Valve sequel we've all been waiting for, to finally cap off that story after all these years, the one that started it all: Ricochet 2.
Also the Welcome To Valve handbook is just about as inside baseball as it gets. Probably only really amazing if you're completely familiar with how game studios are USUALLY run.
IRRATIONAL BEHAVOIR / IRRATIONAL INTERVIEWS
Podcasts from within Irrational Games about how everything is a giant fucking struggle even though from the outside they look like a huge smart company.
Also Ken Levine interviews other developers and people you've heard of.
HOW BIOSHOCK INFINITE GOT STARTED
CLIFF BLESZINSKI TALKS ABOUT BEING HIMSELF
WHY GAMIFICATION IS SO GREAT
In the futute we'll all unlock achievement points for drinking Pepsi Next!
WHY "GAMIFICATION" IS ACTUALLY THE WORST FUCKING THING AROUND
In the futute, we will all unlock achievement points for drinking Pepsi Next.
SEQUELITIS
I can't wait for the episode about Ocarina of Time.
And then I can't wait for the episode after that about how RAIDEN WAS A GREAT IDEA FUCK YOU ALL!!
CRITICAL PATH
Here's a shitload of designers you've heard of saying stuff at a screen, so have fun getting lost in that for a while. Penny Arcade's stupid sensationalist kotaku thing seems to have a problem with there being no black people or something, but just ignore what they're talking about.
DAVID JAFFE'S PAX KEYNOTE
Incase you didn't know, David Jaffe is the realest fucking guy around bar none.
EXTENDED INTERVIEW WITH DAVID JAFFE
EXTENDED INTERVIEW WITH JONATHON BLOW
Remember when I said David Jaffe was the realest guy around? Well it turns out that Jonathon Blow is actually the most realest fucking motherfucker on the planet. I've bin getting more and more stalker-ey around Blow this week cos HE'S GOD DAMNED RIGHT. WE ARE IN A BUBBLE, AND MY GAMES STINK.
JONATHON BLOW GOES INTO MORE DETAIL ON HOW EVIL FARMVILLE IS
As I followed Jonathon Blow on Twitter I found that he thinks practically everything to do with games is completely fucked inside out. From how they're designed to how they're made to how they're sold. And I can't shake that he's always fucking right.
THAT'S BASICALLY MOST OF IT
Alright I can sit here all day linking stuff, but you've got enough to last ya like a fortnight at least right there.
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LET'S END STRONG: PART OF ME WANTS TO MAKE AN ART GAME.
Now-- I know-... I am not an art game person. I think TigSource is bloody stupid, half the time. But I've had this idea bouncing around for a long time, and as I spent one more night lying awake, facing that I'm living my own worst nightmare, it triggered this idea again.
The idea is Legend of Halfbeard. It's basically about the terrifying darkness of being completely alone, in every sense, and not knowing who to blame, what to do about it, or how to fix it. It's about the darkest, saddest knots a life can tie itself in, whether you fear you might be an afront to God, whether you've killed a person, or feel yourself slowly becoming more and more attracted to girls aged 5-8; or maybe you just think you have autism and are too afraid to find out, but also too scared to not know. Maybe you're just fat, maybe you wear glasses, or you can't talk right- as long as you have demons inside you that you don't wanna talk about, and feel like you're a different type than any other person you've met. The purpose of this game is just to reach out and say that I'm here too. To see Halfbeard going through what you're going through, and to read comments from other players, would hopefully go towards comforting you in whatever your predicament is.
But the hilarious reason I'm so hesitant to dive into it is-- would I HAVE FUN making that? I might not have fun... Would it be worth it?
Oh also I added a boomerang to this bear game.
PLEASE COMMENT ON THE INTRO! Or Halfbeard. It'd play like Cave Story, but would more lean on meeting vibrant characters.
Tyler
Those A10 things on your dump are pretty good so far; I liked the shake and smoke dissipation on the bike one. The speed lines on the brick one were a nice touch too. What else are you planning to do with them?
Thanks for sharing these links too, watching them now. great stuff so far
I-smel
Every time a game comes through A10 I make a custom splash screen for it. So that's what I'm doin with em.
I think these two are the best ones.