HEY! We just put up a tiny little "Don't forget this is still a thing!" trailer. I was kinda worried about this one cos there's a lot o stuff I don't want Alex to show just yet, but it looks alright and it's pretty funny.
We argued over what to have as a logo, cos I love doing whacky over-elaborate title screens so I wanted something like Splosion Man, but Alex manages a shitload of web games so he was bein all logical about it and said we should have something like the Meat Boy face. Long-story short, the crab guy has a BLUE shirt now cos it stands out from the orange crab claw! Which is super weird for me cos I play it like every day.
Our Kickstarter's over $17,000so I guess that's news. Thanks to anyone who's gettin stuff. My parents are still telling me to get a real job.
BLOG SHIT: Yo let's talk about Portal 2! I'm diein to have a real conversation about this; Portal is the main inspiration of what I'm doin right now cos it's the only modern massive attempt at a comedy game, and they fuckin nailed it.
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
The ending was GREAT, it was super feel-good, adorable, and a total celebration fo everythin they'd done so far. And there are some pretty funny lines in there; but there's a lot that really threw me off.
A lot of the dialogue really spelled out the jokes. They used "there's a surprise in the next room" about 5 times, they were still explaining the GlaDOS-Caroline thing about 2 hours after I'd allready got it, and the robots talk so slow n allways repeat themselves. I was playing it just now n Wheatley said:
"You'll love this next test so much.. you might even say: you'll love it... to death.
...Til you're dead. Til-- You'll love it so much, you'll be dead. You pickin up on this? Am-- Are you getting this? What I'm saying?" and GlaDOS says "Yes... We get it".
And they do that SO MUCH where they had an idea for a joke and streeeeeeetched it all the way out, or had a surprise and foreshadowed it way too much.
And GlaDOS is WAY DIFFERENT here! In the first one she was like an early-build robot who didn't really understand humans, and was like a baby tantrum girl. But here she's like an omnipotent genius murder robot like in Futurama, or Pinky and the Brain, or just any old stereotype evil villain.
The joke about her being a robot and thinking like a robot is totally gone. You can hear straight away in this, and then this, how she's a different character now.
Not that I'm super complaining, I just think it's interesting.
Also, just like Half Life 2, it didn't feel like this game had a story or arc at all, it just felt like a list of events and locations to check out, and your objective's allways "go after the bad-guy".
Yeah there's SO MUCH shit to say about this game, but I've not got noone to talk about it with.
hey reg, what up
Greg-Anims
Where are you posting progress, here and tig? I'm wondering what other places there are.. maybe destructoid and indieDB? Id feel weird posting my games on indieDB cause games like Overgrowth are on there.
I-smel
here, my devlog on tigsource, and one other forum that's not about games or anything. I'm not gonna link that cos I'm A LITTLE BIT too honest about stuff.
I talk about different stuff where ever it is though, cos I don't think Tigsource really gives a shit about what I'm saying, so I keep it short there.
I've tried posting stuff on game websites like GiantBomb, but people on game forums are dumb a lot o the time, and they mostly just wanna give some snarky one-line review.
I could put it on indieDB, but I've never bin there. How long has Overgrowth bin in development! Oh my god!