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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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I thought about iPhone games- but I probably won't

Posted by I-smel - April 16th, 2009


Robot Dinosaurs That Shoot Beams When They Roar: It's doing Dino-tasticly.
It was reviewed on JayIsGames.com- I can't really tell if that's a good or bad review
Also it was featured on ByteJacker.
It's also got a higher score and more reviews on NG than my other games but whatev.
I don't know how many plays it's had. I didn't integrate ads or anything. I'd GUESS around 500,000 though, based on adding up Newgrounds Armorgames Kongregate and Arcadebomb.com (it's sponsor).

What's this iPhone shit about?
Well if you follow games atall, you'll know that everyone's jumping on the iPhone. It's the download-based portable that's aimed at people who don't play games. It attracts independant developers because anyone can make commerical games on it and release them without a publisher. The basic message is that it's doing very well.
Someone told me you could make Flash games for it, but I don't think that's true.
Anyway I keep hearing about this, and 1+1=2: I thought about Making a fabtastic version of Robot Dinosaurs That Shoot Beams When They Roar for it. New graphics, 3 levels and bosses, more enemies, more powerups, unlockable dinosaurs. This would be piss easy in Flash, but why not expand myself and just try a commercial game? It definately suits the platform.

Lets do it:
I heard about a studio that was working on porting Flash games to iPhone. This is where the idea kicked off. I asked them about it and they seemed interested and asked for some details. I told them about Robot Dinosaurs That Shoot Beams When They Roar (I'm not abbreviating it) and they said this:
Hi Tom,

What kind of budget did you have in mind for this port?

Cheers,

Paul

Errr- I just remembered, I don't know what I'm talking about.

Nevermind
To release a commercial game like this, you need:
An iPhone or iPod Touch- Which I would've bought anyway.
A $99 membership- Ok that makes sense
A mac- The SDK only runs on Macs. What a kick in the arse. I've allready got a computer and I'm not buyin another one just for this. That sounds like a stupid idea. I almost did there, but no.
It's not like I'm low on money anyway.

Thanks be to Newgrounds
Compared to pretty much everything else, Flash games are fuckin easy. I don't totally care about how much money I make on games, but what the fuck have you seen this Newgrounds revenue sharing thing? I don't even have todo anything for that. I love how everything makes sense with Newgrounds. Their embedded ads thing is literally copy and paste, I tried using mochiads once an didn't have a clue what I was doing.

I got back into YeahBabyGoYeah this week
Picked it up again. Finished a boss.

I can't do contacts
I went to get some but it takes me like 10 tries to put them in and then I can't take them out :(

This text is in bold
and this text is not. Oh- Here's how it would've worked by the way:

I thought about iPhone games- but I probably won't


Comments

My Dad has an Iphone. He uses it mainly to blog. i'm running on a mac right now. If your getting an Iphone you should wait for the Iphone HD.

Someone should just buy you a Mac, that would settle things.

Robot Dinosaurs on the iPhone...wow, so even YOU have bad ideas once in a while...hmm...

I downloaded the Microsoft XNA once and tried learning C++ for about a day.
That was also a bad idea.

I can guarantee that if your game has 500,000 from the websites that you listed, it most likely has more then 1 million hits on the web. I would go so far to say it likely has more then 2 million XD

You should've put in ads, or at the least mochi bot so you could track it.

Co-operation had 2 million after about 2 weeks, so yeah maybe.

I should've put the Newgrounds ads in offscreen and not ticked the money-maker button. That would've bin easier than using mochibot.
I wasn't allowed ads, but whatever I didn't need em.

this might have been a coincidence on my part but was the roar that was heard in the game corresponding to how much lazer you had?

There's about 6 roars, and one other roar that only happens when you have less than 10% dinobeam.

Would you make it if we gave you a mac?

yes

I personally think Apple products are gay. And I will fondly step away putting up the arguement- "I'm Running Linux"

Macs are pretty fuckin stupid, but using a Linux is just crazy.

O GOOD GAAD DON"T DO IT!!!

I have the iphone sdk on my mac. I wouldn't wish this kind of torture on anyone. I'm going straight back to flash. The dev tools are buggy as heck when writing syntax (coloring, code completion, etc). You have to write everything in fugly arse objective-c code (TRUST ME- Horrible, horrible language) AND THERE IS NO FRICKEN GARBAGE COLLECTION. Ugh, You have to allocate and deallocate the memory for each and every stinkin variable.

I HATE the iPhone sdk so much, just don't do it. Don't, stick with flash, at least that's hat I'm doin'

ROOOOOOOOOOOOOOOOOAAAAAAAAARRRRRRRRRR R!

Don't make it for the iphone...
Keeping making flash games...
if it ain't broke don't fix it...
and your games are fucking amazing...
Can't wait for Yeah Baby...

I found the flash on this website:
<a href="http://www.rockpapershotgun.com/2009/04/15/rps-rule-234-silly-namelinkage/">http://www.rockpapershotgun.com/2009/
04/15/rps-rule-234-silly-namelinkage/
</a>

YOUR A SUMO N****R!

Macbook Pros are fucking sweet. Im getting one when I get my click through cheque :)

awesome game dude! keep it up! :D

Flash doesn't work on your website :(

well it works for me

congrats on winning the Epic Tablet of Bluebaby!! Your entry was a deserving one fosho.

also yeah, do more robot dinos, we need em!!