Makin a game on my own is hard, cos all the decisions come down to me. So FOR NOW, LET'S JUST IMAGINE we're this massive games development company, and we are in a meeting.
Right, so the game's comin along SLOWLY. In most games, I have a point about 3/4 of the way through that's a bit different from the rest o the game. Like the plane level in CannonCrotch. Otherwise, everyone's just gonna get bored.
With this game though, I'm KIND OF UNSURE.
It usually looks like this.
Or this.
but IN THIS SPECIAL LEVEL, I thought it could look something like this. Where you can steer a bit left n right, smash into other cars, run people over, and use the minigun, obviously. The car would be acceleratin constantly down the highway.
But is it too DIFFERENT from the rest of the game?
Would players be sayin THAT HIGHWAY LEVEL WAS FUCKIN RAD
or would they be sayin WHAT THE FUCK WAS THAT HIGHWAY LEVEL?? Y'know like confused and annoyed.
I don't know wether this is an awesome idea for a level, or if it's too complex and just doesn't fit into the game. Do I want to go from beat-em-up to shooter like that, THEN BACK AGAIN?
SO WHAT DO YOU FOOLS THINK I SHOULD DO?
Wiiporter
It doesn't look like you can eat anything :(
I-smel (Updated )
I know, that's the conundrum! =(
I dont know whether the player would want to do somethin else by this point in the game, THEN go back to eatin guys, or whether I'd just be interruptin their eat-em-up