Right, so after CannonCrotch got front page for a week, zero awards (???), and about £400 and rising (I BOUGHT A HDTV, IT SHITTED UP MY FREEVIEW) it's time to move on. I'll probably make a sequel to that one eventually, but for now lets do something else. And what do I like to do that's not shooting people? Punching people. I play alot more Streets Of Rage than I do Metal Slug. If you look through my news posts, you'll see that I wanted to make a Beat-em-up last year, but didn't have the determination, creativity or programming skills to do it. SO:
CONTROLS:
ARROW KEYS TO MOVE
A TO PUNCH
S TO CHOMP
WHAT'S THAT?? S TO CHOMP? YES. See, everything onscreen that's not background art is edible; and if you can't eat it, you can hit fools with it. Beating enemies to get their abilities is a common theme in games (Kirby, Megaman etc) and so is beating the shit out of people on a psuedo-3D plane (Streets of Rage, Final Fight etc) but as far as I know, they've never really been directly connected. It might be because people want hard, gritty, balls-to-the-wall realism when they're bustin on fools, and there's nothin realistic about breathing fire. I guess.
Although I'm KIND OF postin this to show off, I also want some feedback. And not technical games developer feedback, I mean graphical interface feedback. I don't know how far you got into CannonCrotch to notice this, but I am NOT a very creative person. If you've got any suggestions on things to eat, weapons, enemies, bosses, levels or ANYTHING, I'd probably put it in there. I need any help I can find with that. Remember, this game's my homage to beat-em-ups, so expect things like finding cooked meat in trash cans and eating it to replenish health to be a definate Yes.
I haven't decided what I'll call this yet. Maybe Chomp Something or- Jaws of... Justice.
I'll have to think of something less shit.
I THINK that's all I've got to say about that. Oh, except I'm adding more enemies right now. CannonCrotch had about 3 different enemy types, which I could get away with in a shooter, but in a beat-em-up I'll need at least twice that. Also, three things I learned from that game: DO NOT HAVE ANY GLITCHES IN THE FINAL VERSION WHAT-SO-EVER, nobody liked the low resolution cut scenes but me and DO NOT HAVE ANY GLITCHES IN THE FINAL VERSION WHAT-SO-EVER.
Writing this whole thing without using the phrase "eat-em-up" was harder than you can imagine.
Oh and by the way, swfcabin.com is an EXCELLENT swf upload thing.
And I just made an entry into NG MetalGear Solid collab. It's PRETTY SLICK.
Also Metal Gear Solid is cool.
I-smel
WUT AN AMAZIN GAME OMG!