00:00
00:00
I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

Level:
1
Exp Points:
10 / 20
Exp Rank:
> 100,000
Vote Power:
1.50 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
17
B/P Bonus:
0%
Whistle:
Normal
Trophies:
12
Medals:
473
Supporter:
11m 29d
Gear:
2

Comments

Those A10 things on your dump are pretty good so far; I liked the shake and smoke dissipation on the bike one. The speed lines on the brick one were a nice touch too. What else are you planning to do with them?

Thanks for sharing these links too, watching them now. great stuff so far

Every time a game comes through A10 I make a custom splash screen for it. So that's what I'm doin with em.

I think these two are the best ones.

Someday I'll set aside the two straight days required to watch all those videos.

Blow messed up in his one video. He said Pacman came out in 1982 when it really came out in 1980! FAKE. :P

You should use Normal Maps instead of Bumpmaps, they're so much better

They are Normal Maps, I just call em Bump Maps.

There goes my day. Great list I-smel. Here are a few more things that might be worth adding to it:

PATV has a series called "Extra Credits" that is worth checking out. <a href="http://penny-arcade.com/patv/show/extra-credits">http://penny-arcade.com/patv/show/extra-credit s</a>

This video on "Juicyness" as introduced to many by AustinBreed:
<a href="http://indiegames.com/2012/05/juice_it_or_lose_it_-_a_talk_b.html">http://indiegames.com/2012/05/juice_it_or_lose _it_-_a_talk_b.html</a>

The level design blog of Auntie Pixelante contains lots of breakdowns of her game design and other devs.
<a href="http://www.auntiepixelante.com/?cat=6">http://www.auntiepixelante.com/?cat=6</a>
(Example of a great post from said blog: <a href="http://www.auntiepixelante.com/?p=1022">http://www.auntiepixelante.com/?p=1022</a> )

OH MAN I sure hate Extra Credits! They baby the audience so much with their pitched-up voices and smiley cartoons and internet memes n guitar covers of Super Mario theme tunes. It's all such this smiley fluffy act, and so many episodes feel like one of those "Let's all band together and start a revolution against the big bad tyranny of Activision!!" type of videos. They treat the audience like a class of braindead toddlers :/
I almost made a parody of an Extra Credits episode once, I've still got the script. I didn't make it cos I got way too mean on em.

The second video's alright, I watched it recently. The exact stuff they used is all stuff I lean on a lot, so that was fun to just see it working well.

Another good blog is Greg Kasavin's, writer of Bastion and Spec Ops: The Line.
http://kasavin.blogspot.co.uk/

best post ever!

Intro video is great, whole thing is looking awesome. Spanks for all these vids btw

god finally someone commented on that!

At some point I will comment about every single one of the things you mentioned. But I was wondering your opinion on this: <a href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console">http://www.kickstarter.com/projects/ouya/ouya-
a-new-kind-of-video-game-console</a>

It's designer culture related, so I am going to post it here whether you want me to or not! :O

I think the whole "We're saving gaming", "consoles are dead and nobody can get on them", "we're finally giving indie games some attention" stuff is all just the saddest fuckin marketting spin. They're describing a fantasy world that doesn't exist n we all know it.
Consoles are mega-giants, independant games are huge success stories on everything, and most people just wanna skip consoles and go straight to Steam anyway. Braid, Meat Boy, World of Goo and Fez are all made by one or two people and they ARE on consoles, they are success stories and they are really cheap. I mean--
" UPDATE 1: Do you realize what you've done? You proved consoles aren't dead. You shocked the world. " is that a joke or what?
It's just riding-the-wave, me-too marketing, like how the PlayStation Move has to pretend there isn't already a Wii, and "The EA Humble Bundle" has to pretend that wasn't already a thing.
So this "gatekeepers" problem they're solving is a none-problem.

Even the angle that they're saying it's cheap-- The PCs FULL of free games, , the Wii costs nothing and we've all already got an Xbox. All their "we're all saving gaming together" stuff just sounds like that episode of Mad Men where they figure out how to sell cigarrettes.

EA's Origin service has to just blanket-pretend that Steam doesn't already exist, and these guys have to just blanket-pretend that Fruit Ninja didn't already come out on EVERYTHING and wasn't a complete roaring success every time.

Oh and by the way, those companies they mentioned who are TOTALLY ON-BOARD?
http://gyazo.com/da0428a78036a589 c32bdcf7e4755255.png

It's dumb. Top to bottom, it's a dumb thing.
IT'S GOOD FOR CHILD'S PLAY, if it costs way less to get videogames into places that can't afford it, then that's the only good use of it I can think of.
Not that I'm super annoyed about it any more, this is all how I felt when it was first announced. I haven't even thought about it since.

The animatic is great!

awesome thanks!

The Gamification videos made me sad. I realize now that NG manipulated me into sticking around here for shiny levels and stuff.

Well Newgrounds does a hundred things other flash game sites don't, like letting people post on the front page, having an art,music and cartoon portal, encouraging people to team up and so on and so on.

...KONGREGATE on the other hand...