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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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Comments

Hehe, that's really cool. It is really forceful and all that and I like the main character. But theres a weird frame of the jump animation right at the start that flashes at the beginning. Also, although the background looks nice, it doesn't look more proffessional than your previous works.

Yeah there's a frame where he bends down before the jump.

I allways hate my background art, it's so boring. I'll make the rest of the level like this an see how it looks, then I'll decide on how I should do it. I might eventually get someone else to do it, WHO KNOWS.

cool o.o

uhhhh woah!? Thats amazing. I love the animations, and everything about it is solid. Youre really good at gamedev! This is weird because a while ago i was tryna do the same sort thing (also taking from DMC).. minus the guns.. an it had a lot of the same kind of moves :p (i ditched it, lost enthusiasm..so did my coder)

3Dmax for the backgrounds seems like a dumb choice...torrent photoshop, or use flash.. photoshop will probably lag the game a lot tbh..

also, the FX on the attacks are weak as hell. I dont think all those tiny fbf particles look any good.. just use 1 or 2 frames, of awesome blurr/speedness..

this looks amazing though. I think its going to be a really hard thing to balence/get perfect :s

OK cool.

There's no problem with GETTING Photoshop, I just can't use it. I can do some basic photo manipulation business, but I can't really draw in it. I'm gonna try it in Flash next update and see what that's like.

I like the effects. Like the white lines all over the place? They're all WOOSHy n shit.
I can see why you wouldn't like the bullets though, I'm gonna redo that sooner or later. What's there right now is pretty much placeholder.

Yeah, I made this kinetic as balls cos it's totally different than my other games. That makes it way hard to do though. WELL, THAT'S HOW WE LEARN.

awesome. The gameplay is really nice, and the graphics are pretty.

sexy, dude

i'm really liking the background art, it looks super nice-- my only concern is making the characters/enemies fit with the background look. Right now they clash a lot, imo

i love his hopping run, though

and you made this all in as2?

yeah

instead of up during combat, I would prefer to tap down-down: on the floor, airlaunch, on the air, headsplitter. also, make a landing recoil when he lands with the headsplitter. I like the dust FX of the sword, expect on those to anims i just mentioned. they need a brush-up.

good luck there.

Dude...
I've been following your game since you put it up now...

The engine is great and I look forward to playing it!

I agree with the previous guy who said you should take away the down frame, I know in real life you would crouch down before a jump but since you want the response in a game to be pretty much instantaneous adding some real anticipation just wouldn't be feasable, and just having a frame of it looks really odd once you notice, So just in that sense you might want to take it out.

Also if you do a melee move then move your mouse out real quick you shoot again, probably just something you haven't worked out yet but it lets you get a double hit on something.

Game looks sick so far can't wait to play it

Yeah, you can switch between close and ranged attacks whenever you want. even mid-combo. That's deliberate. I know sometimes it doesn't show the animation for it, but that's worth it. Having to wait for your melee animation to finish before you can start shooting is really annoying when it gets you killed.

I'll take out the jump frame, but I like it. So maybe I'll put it back in. It's there for a 30th of a second, so I don't think I'm sacrificing any responsiveness.

Wait, "Responsiveness"? Whatever. Instantaeniosity.

Shows alot of promise, I had some fun just playing those short tests. Can't wait to see the final product

Great job, the enemy is very fun to fight and the platforming is really nice. Just a question, but are you going to fix how the main character's shooting animation looks while he's moving?

Oh and one more question, will the radial special have some sort of "Magic" bar? It seems pretty cheap if you could use it all the time.

I think having to hold down the mouse button for so long, and being forced to not attack is a pretty effective limitation.

I forgot to make it so it stop charging if you get hit,

The sword slicing looks fuckin epic.It reminds me of FMA
I'm talking about the 9th October video?

How the hell does cooperation get a better score than crunchdown?

sweet game! i cant wait till its finish. the people dont need faces though the game needs some awesome audio. i love it!

Thats really impressive work man, and I love your timing, the moves all have real weight and a sense of punch to them, keep up the amazing work.

Well, I think the charge should be longer for the radial just to balance it's strength out. You should also make the cloak wave in the wind like you have it when he has the sword out. It looks a little static compared to his melee stance.

Newgrounds bought your game? that's crazy! congrats I don't understand that sort of thing and how and why they do that. Congrats!

Thanks. I barely understand it myself.

Fan o yours here.
Good job on the game.
Sorry to ask this, but could you PM me or e-mail me a downloadable version of the game?
It takes forever to load for me.
I get really pissed at my computer.
Thanks!

About the above post, I meant crunchdown.
thanks if you can do it!
:)

I've got nowhere to upload it.

you shoud make the ememy respwan

maybe later