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I-smel
Hey look man, my name's "I-smel". What I lack in smarts, I at least pay back in honesty. Boink!

Tom Brien @I-smel

Age 32, Male

England, MAN-CHESTer

Joined on 3/2/06

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Holy shit if you like game design: This news post is gonna be a TREAT!

Posted by I-smel - July 30th, 2012


I got a fat list of game designer videos here, but first I want your feedback on a couple things:

^ Here's my current sketch of the intro to this game. The first level is that these two are controlling the suit remotely for a test-run to prove that it's "finished", but then get ambushed and have to fight a tonne o robots all of a sudden. When they bring the suit back to the lab, they HOPE nobody notices that it's not finished at all and they just put a bear in it.
And the joke is that nobody ever notices, for the whole length of the game.
It's kinda hard going from No Time To Explain, which had an intro of 10 seconds, to this. I really wanna take parts out and cut it down, but I also wanna pack more jokes into everything. If I make it too short, will it make sense what's happening? Does it make sense now? I can't get ANY FUCKING COMMENTS on this! I've posted it like 5 different places.
The development of the actual game is going fine. It plays really well and is fun, I'm just having trouble bringing the visuals up to a good, solid, impressive level.
Infact- Speaking of that game, here's a thing I wrote last week about designing it . It's kind of about "what is balance, in games that aren't street fighter?"

So anyway- Did you know that NTTE is on sale now for $3? It fucking is! The joke about being the only sale online was funnier when the Steam Sale was on.
Also I'm still animating these fuckin things so don't forget to comment about how good they are, otherwise I won't know.

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NERDY VIDEOGAME BULLSHIT TREASURE TROVE!
Me and another person on the world wide web have been compiling a list of cool shit to do with how videogames get made. Here are some.

RATCHET AND CLANK 2 PLAYTHROUGH WITH DEVELOPER COMMENTARY
That's right, the people who designed the Suck Cannon (best weapon ever) talk you through how one of the best games on the PS2 got made!

PORTAL 2 POST-MORTEM
It's a fucking post-mortem with the people who wrote Portal and Portal 2, oh my god.

THE SECRET ORIGINS OF EPIC MICKEY
Did you know that Epic Mickey wasn't invented by Warren Spector? It was a concept first established by a 21-yr-old intern at Disney Interactive Studios way way back in about 2003 when a board of higher-ups gave him the brief of "Come up with a Mickey game that people like you would play". Almost a decade ago!

HOW FRUIT NINJA HAPPENED
Shitload of testing and iteration, long-story short.

EXTENDED INTERVIEW WITH Bluebaby.newgrounds.com/
Big hour-long talk with your friend and mine, Blubaby.newgrounds.com. There's a very similar one right next to it with Tommunism.newgrounds.com.

EXTENDED INTERVIEW WITH GABE NEWELL
This is the one where he directly addresses the big Valve sequel we've all been waiting for, to finally cap off that story after all these years, the one that started it all: Ricochet 2.
Also the Welcome To Valve handbook is just about as inside baseball as it gets. Probably only really amazing if you're completely familiar with how game studios are USUALLY run.

IRRATIONAL BEHAVOIR / IRRATIONAL INTERVIEWS
Podcasts from within Irrational Games about how everything is a giant fucking struggle even though from the outside they look like a huge smart company.
Also Ken Levine interviews other developers and people you've heard of.

HOW BIOSHOCK INFINITE GOT STARTED

CLIFF BLESZINSKI TALKS ABOUT BEING HIMSELF

WHY GAMIFICATION IS SO GREAT
In the futute we'll all unlock achievement points for drinking Pepsi Next!

WHY "GAMIFICATION" IS ACTUALLY THE WORST FUCKING THING AROUND
In the futute, we will all unlock achievement points for drinking Pepsi Next.

SEQUELITIS
I can't wait for the episode about Ocarina of Time.
And then I can't wait for the episode after that about how RAIDEN WAS A GREAT IDEA FUCK YOU ALL!!

CRITICAL PATH
Here's a shitload of designers you've heard of saying stuff at a screen, so have fun getting lost in that for a while. Penny Arcade's stupid sensationalist kotaku thing seems to have a problem with there being no black people or something, but just ignore what they're talking about.

DAVID JAFFE'S PAX KEYNOTE
Incase you didn't know, David Jaffe is the realest fucking guy around bar none.

EXTENDED INTERVIEW WITH DAVID JAFFE

EXTENDED INTERVIEW WITH JONATHON BLOW
Remember when I said David Jaffe was the realest guy around? Well it turns out that Jonathon Blow is actually the most realest fucking motherfucker on the planet. I've bin getting more and more stalker-ey around Blow this week cos HE'S GOD DAMNED RIGHT. WE ARE IN A BUBBLE, AND MY GAMES STINK.

JONATHON BLOW GOES INTO MORE DETAIL ON HOW EVIL FARMVILLE IS
As I followed Jonathon Blow on Twitter I found that he thinks practically everything to do with games is completely fucked inside out. From how they're designed to how they're made to how they're sold. And I can't shake that he's always fucking right.

THAT'S BASICALLY MOST OF IT
Alright I can sit here all day linking stuff, but you've got enough to last ya like a fortnight at least right there.

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LET'S END STRONG: PART OF ME WANTS TO MAKE AN ART GAME.
Now-- I know-... I am not an art game person. I think TigSource is bloody stupid, half the time. But I've had this idea bouncing around for a long time, and as I spent one more night lying awake, facing that I'm living my own worst nightmare, it triggered this idea again.
The idea is Legend of Halfbeard. It's basically about the terrifying darkness of being completely alone, in every sense, and not knowing who to blame, what to do about it, or how to fix it. It's about the darkest, saddest knots a life can tie itself in, whether you fear you might be an afront to God, whether you've killed a person, or feel yourself slowly becoming more and more attracted to girls aged 5-8; or maybe you just think you have autism and are too afraid to find out, but also too scared to not know. Maybe you're just fat, maybe you wear glasses, or you can't talk right- as long as you have demons inside you that you don't wanna talk about, and feel like you're a different type than any other person you've met. The purpose of this game is just to reach out and say that I'm here too. To see Halfbeard going through what you're going through, and to read comments from other players, would hopefully go towards comforting you in whatever your predicament is.
But the hilarious reason I'm so hesitant to dive into it is-- would I HAVE FUN making that? I might not have fun... Would it be worth it?

Oh also I added a boomerang to this bear game.
PLEASE COMMENT ON THE INTRO! Or Halfbeard. It'd play like Cave Story, but would more lean on meeting vibrant characters.


Comments

Those A10 things on your dump are pretty good so far; I liked the shake and smoke dissipation on the bike one. The speed lines on the brick one were a nice touch too. What else are you planning to do with them?

Thanks for sharing these links too, watching them now. great stuff so far

Every time a game comes through A10 I make a custom splash screen for it. So that's what I'm doin with em.

I think these two are the best ones.

Someday I'll set aside the two straight days required to watch all those videos.

Blow messed up in his one video. He said Pacman came out in 1982 when it really came out in 1980! FAKE. :P

You should use Normal Maps instead of Bumpmaps, they're so much better

They are Normal Maps, I just call em Bump Maps.

There goes my day. Great list I-smel. Here are a few more things that might be worth adding to it:

PATV has a series called "Extra Credits" that is worth checking out. <a href="http://penny-arcade.com/patv/show/extra-credits">http://penny-arcade.com/patv/show/extra-credit s</a>

This video on "Juicyness" as introduced to many by AustinBreed:
<a href="http://indiegames.com/2012/05/juice_it_or_lose_it_-_a_talk_b.html">http://indiegames.com/2012/05/juice_it_or_lose _it_-_a_talk_b.html</a>

The level design blog of Auntie Pixelante contains lots of breakdowns of her game design and other devs.
<a href="http://www.auntiepixelante.com/?cat=6">http://www.auntiepixelante.com/?cat=6</a>
(Example of a great post from said blog: <a href="http://www.auntiepixelante.com/?p=1022">http://www.auntiepixelante.com/?p=1022</a> )

OH MAN I sure hate Extra Credits! They baby the audience so much with their pitched-up voices and smiley cartoons and internet memes n guitar covers of Super Mario theme tunes. It's all such this smiley fluffy act, and so many episodes feel like one of those "Let's all band together and start a revolution against the big bad tyranny of Activision!!" type of videos. They treat the audience like a class of braindead toddlers :/
I almost made a parody of an Extra Credits episode once, I've still got the script. I didn't make it cos I got way too mean on em.

The second video's alright, I watched it recently. The exact stuff they used is all stuff I lean on a lot, so that was fun to just see it working well.

Another good blog is Greg Kasavin's, writer of Bastion and Spec Ops: The Line.
http://kasavin.blogspot.co.uk/

best post ever!

Intro video is great, whole thing is looking awesome. Spanks for all these vids btw

god finally someone commented on that!

At some point I will comment about every single one of the things you mentioned. But I was wondering your opinion on this: <a href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console">http://www.kickstarter.com/projects/ouya/ouya-
a-new-kind-of-video-game-console</a>

It's designer culture related, so I am going to post it here whether you want me to or not! :O

I think the whole "We're saving gaming", "consoles are dead and nobody can get on them", "we're finally giving indie games some attention" stuff is all just the saddest fuckin marketting spin. They're describing a fantasy world that doesn't exist n we all know it.
Consoles are mega-giants, independant games are huge success stories on everything, and most people just wanna skip consoles and go straight to Steam anyway. Braid, Meat Boy, World of Goo and Fez are all made by one or two people and they ARE on consoles, they are success stories and they are really cheap. I mean--
" UPDATE 1: Do you realize what you've done? You proved consoles aren't dead. You shocked the world. " is that a joke or what?
It's just riding-the-wave, me-too marketing, like how the PlayStation Move has to pretend there isn't already a Wii, and "The EA Humble Bundle" has to pretend that wasn't already a thing.
So this "gatekeepers" problem they're solving is a none-problem.

Even the angle that they're saying it's cheap-- The PCs FULL of free games, , the Wii costs nothing and we've all already got an Xbox. All their "we're all saving gaming together" stuff just sounds like that episode of Mad Men where they figure out how to sell cigarrettes.

EA's Origin service has to just blanket-pretend that Steam doesn't already exist, and these guys have to just blanket-pretend that Fruit Ninja didn't already come out on EVERYTHING and wasn't a complete roaring success every time.

Oh and by the way, those companies they mentioned who are TOTALLY ON-BOARD?
http://gyazo.com/da0428a78036a589 c32bdcf7e4755255.png

It's dumb. Top to bottom, it's a dumb thing.
IT'S GOOD FOR CHILD'S PLAY, if it costs way less to get videogames into places that can't afford it, then that's the only good use of it I can think of.
Not that I'm super annoyed about it any more, this is all how I felt when it was first announced. I haven't even thought about it since.

The animatic is great!

awesome thanks!

The Gamification videos made me sad. I realize now that NG manipulated me into sticking around here for shiny levels and stuff.

Well Newgrounds does a hundred things other flash game sites don't, like letting people post on the front page, having an art,music and cartoon portal, encouraging people to team up and so on and so on.

...KONGREGATE on the other hand...